Protection: +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC when fighting defensively. Plant: Light fortification (25% chance to avoid extra damage from critical hits and sneak attacks). Magic: +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on saves against spells and spelllike abilities. Luck: When rolling for damage, treat any die roll result of 1 as 2, unless 1 is the maximum result possible. Law: +4 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on saving throws against mind-affecting spells or spell-like abilities. Knowledge: +2 insight bonus on skill and ability checks. These temporary hit points last for up to 1 hour. Healing: 1 temporary hit point per level or HD. If you are using domains from publications other than the Player's Handbook, use the Domains from Publications Other Than the Player's Handbook sidebar on page 53 to determine an appropriate domain equivalency.Ĭhaos: +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on a randomly determined ability score.ĭeath: +4 on saving throws against death effects.ĭestruction: +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on melee damage rolls. Each of these carrier effects has a duration of 1 minute per level of the conjuration (healing) spell cast and an equivalent spell level. ![]() If you have access to more than one of the following domains, choose which carrier effect to use each time you use this ability. ġ8:22:45.970 LSTWARN Thread-4 Description:134 The % without a number in the description 'Whenever you cast a lst-level or higher conjuration (healing) spell, you not only heal your subject of hit point damage, but you also confer on it a carrier effect deriving from a domain to which you have access. %% or made into a parameter reference e.g. Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.' should be either escaped e.g. Special: You can select this feat multiple times, gaining one additional daily use each time you take it. In addition, thrown and projectile weapons have an automatic 50% miss chance against you while the air mantle is active. This bonus increases by 1 for every four character levels you possess (maximum +6 at 20th level). This effect grants you a +1 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC. ![]() ![]() ġ8:22:45.968 LSTWARN Thread-4 Description:134 The % without a number in the description 'Once per day as a swift action, you can shroud yourself in a mantle of air. I've tried to load the 6.08 branch on the same version of pcgen but while it's loading the sources the process fails on mm_kits.lstġ8:22:45.494 INFO Thread-4 SourceFileLoader:534 Loading game Bahamut35e and sources.
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