Instead of you become a commander or foot-soldier wandering around in a map to hunt monsters like in RPGs, in KUF2 you will experience revolutionary enhanced RTS battles that not only allow you to tactically command your troops, but also urge you to protect your territories, castles, keeps and etc. Even though KUF2 will be based on an MMO system which can hold a massive population and players can interact with each other, its general game system will purely reflect the traditional RTS that you know. Blending these two principals gave a birth to the new Kingdom Under Fire and ended up being called a MMOARTS game, which stands for Massively Multiplayer Online Action RTS, with a virtual world where gamers can live in, form a massive army then declare a war against other groups of gamers rather than go for a quick in-and-out RTS match. And I've always believed that the key essence of RTS games is to enjoy completing it with other people online. First, our goal was to make a perfection of action Real-time Strategy genre that once we tried to achieve in KUFTC. IGN: What was the reasoning behind the decision to depart from the RTS and dungeon crawler genres of the previous games and opt for a MMOARTS? SangYoun Lee: Kingdom Under Fire 2 ("KUF2" hereinafter) as introduced in our first announcement is a sequel that truly inherits Kingdom Under Fire: The Crusaders. We decided to ask what that actually meant. So what, then, can we expect from Blueside's official sequel? They said in a press release a few weeks back that it would be an MMOARTS, meaning massively multiplayer online action real time strategy game.
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