![]() I guess my hope is that others will feel similarly passionate about this gem of a game and follow suit with further praise and discussion. There isn't much to this thread other than be wanting to vomit my appreciation for HLD all over the screen as fast as my fingers can stroke the keys. That's increasingly important to me as I enter my mid-30's with more limited gaming time. ![]() And as a bonus, it feels like the perfect length for the kind of game that it is. This update contains the following fixes: Fixed an issue with pink gates Fixed something missing from the ending of the game Fixed some menu nav issues. The game's overarching themes of decay and creeping mortality aligning with the lifelong health struggles of its creator only adds to the emotional heft of this beautifully minimalist game. Hearing this through earphones transported me to another world. And all of this is married together with such polish and attention to detail, at least all these years later in its current state (I remember some glitches at launch back in 2016). The story/lore is conveyed wordlessly and through cryptic hidden messages that need to be decoded with a cipher, which could maybe be compared to the world-building approach of a FromSoftware game. The gameplay is a perfect fusion of Zelda-esque open exploration and responsive, satisfying combat. Its soundtrack by Disasterpeace is just incredible and perfectly suited to HLD's decaying, futuristic world. To this day I don't think any game released since HLD has matched it on a pure pixel-art artistry level. ![]() The high-density pixel art of HLD is of a caliber we rarely see and arguably hasn't been surpassed since 2016.
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